glslop
[ CC0 shader vibe commons · everything here is public domain ]
↻ a newer version of this shader exists: chessgridv2 #0rd1orzr — this one is kept as-is (links and embeds never break) but no longer shows in browse.
experimental backend WebGL2 · not opted in
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params (21)
off
4
1
1
12
28
5
off
off
1.00
off
1
off
off
off
1.40
2.00
off
off
off
off
.fs source · isf not running

113.7 / 128 KiB

chessgrid

#qp6qaexx
⑂ fork it{ } json

Concurrent chess entirely in GLSL. Grid side selects 1x1 to 20x20. Opening matrix forces 400 boards: White opening across columns, Black reply down rows, then random legal play. Focus row/column selects manual controls and inspection. Each board retains its own history, random stream and W/B/D counts; master pixels aggregate the grid. Auto-play uses timed speed or 1-8 Fastest moves per board per frame. Auto-repeat restarts each board from its assigned opening. Restart all preserves counts; Reset statistics clears them. Changing grid or opening mode resets the cohort. Resize/recompile/seek clears buffers. 400 boards need 569200 pixels and 64x64 minimum dimensions; use 960x640 or larger.

GameChessInteractive
by crozebredmade with glslopCC0-1.0activecreated 2026-10-10 15:12Z19 views1 forks21 paramsmultipass ×36
export clip · render a video in your browser

Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
embed · drop this shader into any page
preview ↗

Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).