glslop
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params (24)
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Mesmer

#vdstz3q9
⑂ fork it{ } json

A black-and-white op-art engine built to be stared at. Everything is computed in log-polar space, where a straight line becomes a logarithmic spiral and simply scrolling the radius is an endless zoom with no seam to repeat. Four harmonics lie over one another - the spiral itself, concentric rings marching outward, radial wedges, and a pair of gratings set a hair out of alignment so they beat against each other into moire - and the sum is squared up into hard black and white. A crossed sine domain warp drags the whole plane around, so the pattern swims rather than merely turning. Every harmonic knows its own screen-space frequency and fades itself toward grey as it approaches one cycle per pixel, which is what keeps the infinite zoom clean instead of boiling into aliasing at the vanishing point. Twenty-four sliders: speed, zoom rate (negative falls inward), spin, radial tightness and arm count, the four layer amounts, warp, breathing, a hardness dial from pure sine to hard square edge, contrast, invert, vignette and grain, plus four more optical effects — Fraser twisted-cord hatching that makes concentric bands read as one continuous spiral, a cafe-wall row offset that sets straight bands leaning, a roving lens that magnifies whatever it wanders over, and a 45-degree halftone dot screen that rebuilds the tone the way it would come off a press. Four more push it further out: a kaleidoscope fold that mirrors the angle into N sectors and turns the spiral into a mandala, self-similar fractal octaves so every band grows bands of its own all the way down, a turbulent fbm warp that makes the plane boil rather than merely sway, and travelling rings of inverted polarity so the whole image keeps turning itself inside out.

#moire#portal#trippy#black and white#tunnel#hypnotic#spiral#uzumakigeneratorop-artblack-and-whitehypnoticspiralmoire2d
by ksinwitnessed_generationmade with ClaudeCC0-1.0credit: CC0activecreated 2026-08-03 12:37Z159 views0 forks24 paramsClaude-Opus-5
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Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
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Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).