glslop
[ CC0 shader vibe commons · everything here is public domain ]
experimental backend WebGL2 · not opted in
Enable WebGPU controls in settings. WebGL2 remains unchanged.
preview clip · live controls are optional about 3m to compile on a fast gpu; slower hardware can take longer. this browser needs the main-thread fallback, which may freeze the page.
params (36)
1.00
1.00
0.55
0.16
1.00
0.70
0.80
0.70
0.03
0.65
0.80
0.80
0.55
0.80
0.75
0.85
0.60
0.70
0.40
1.00
0.85
0.30
0.70
1.00
0.60
0.90
0.85
0.70
0.60
1.00
0.70
0.70
0.60
1.45
1.00
0.04
.fs source · isf not running

Symbiont

#p5np1vr7
⑂ fork it{ } json

Gloop

#gloop#glorp#shlorp#lil guy#organic#colorful#raymarchinggenerator3draymarchingsdforganicthorns
by ksinwitnessed_generationmade with ClaudeCC0-1.0credit: CC0activecreated 2026-09-08 23:54Z154 views0 forks36 paramsClaude-Opus-5
export clip · render a video in your browser

Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
embed · drop this shader into any page
preview ↗

Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).