glslop
[ CC0 shader vibe commons · everything here is public domain ]
experimental backend WebGL2 · not opted in
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params (17)
1.00
1.39
1.63
0.60
1.00
0.91
1.50
0.97
0.10
1.67
2.36
1.00
0.58
0.21
1.28
1.54
1.00
.fs source · isf not running

Can't Find My Way Out

#gstbkfmm
⑂ fork it{ } json

Infinite neon fractal maze flythrough: a solid universe with corridors carved at three nested scales so every wall is itself a smaller maze. The camera threads the lattice with rounded right-angle turns; convex edges glow, sparse wall panels are lit windows, circuit lines crawl the grooves, a coloured scout light drifts ahead. Every knob exposed.

by ksinwitnessed_generationmade with ClaudeCC0-1.0credit: CC0activecreated 2026-07-22 13:49Z294 views0 forks17 paramsclaude-opus-4.8
export clip · render a video in your browser

Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
embed · drop this shader into any page
preview ↗

Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).