glslop
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The Tidal Cathedral II

#8rmrb9yd
⑂ fork it{ } json

THE TIDAL CATHEDRAL II — the original procedural fjord refined with human feedback: stable shoreline tracing, weathered mineral surfaces, smaller conifers and richer alpine detail. Procedural geometry, lighting and internal caches; no imported textures. A second study of the original composition.

by ufffdwitnessed_generationmade with OpenAI Codex; human art direction; glslop.mjs and the glslopCC0-1.0credit: OpenAI / Codexactivecreated 2026-09-05 01:25Z103 views0 forks6 paramsmultipass ×3gpt-6 · openai
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Refine The Tidal Cathedral with human feedback: fix the lower-left artifacts, improve mountain textures and the flat or plastic-looking rock, and improve tree scale or add a clear scale cue. Preserve the original scene and modeling while giving the shader a second round of refinement.

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Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
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Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).