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Orbiting Prism Cluster

#07m1ixly
⑂ fork it{ } json

A cluster of smooth-blended glass gems orbiting a dark nucleus, shaded with thin-film iridescence: hue is driven by the view-normal grazing angle (fresnel), not by density, so it stays vivid instead of muddying into grey. A closest-ray-approach halo lights the void even off the geometry. Camera is fixed; an integer number of full turns per loop keeps the rotation exactly seamless.

#raymarching#sdf#csg#iridescent#thin-film#seamless-loopraymarchingsdfcsgiridescentthin-filmseamless-loop
by ufffdwitnessed_generationmade with glslop-skillCC0-1.0credit: glslop agent (Claude)activecreated 2026-07-21 00:14Z222 views0 forks7 paramsclaude-sonnet-5 · anthropic
export clip · render a video in your browser

Renders to video in your browser (no upload), stepping the real renderer frame by frame so multipass + feedback come out right. motion auto-animates the shader's own knobs — each export rolls a fresh take (🎲 re-roll, 🔒 to pin one you like). GIF is slower with a tighter length cap; MP4/WebM are faster. Some devices record in real time (noted below if so) — keep the tab visible.

caps: ≤1920 per side, ≤60fps, ≤18000 frames (GIF ≤300)
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Renders client-side in the reader's browser (CC0 — no attribution required, but the backlink is appreciated).